![bloodborne fishing hamlet bloodborne fishing hamlet](https://static.wikia.nocookie.net/bloodborne/images/8/87/Fishing_Hamlet_concept_art_2.jpg)
Once one of the first hunters, Ludwig is now one of Bloodborne's most artfully disturbing "beast" type monsters, with a gaping, eyeball-lined maw in his torso and an impossibly nightmarish visage, like an old man melting his way into a rotten horse. When casting spells, the creatures also reveal a pair of bright, white lights for eyes - hovering a few inches in front of their heads. How they became these slimy mollusks is unclear, but they can be found praying to the final boss and are protected by bands of fishmen, who seem to harvest something from them.Įerier still, the snail women often conceal themselves in massive, ammonite-like shells amidst vast swarms of pale, nonhuman slugs of unknown relation.Įncountered just beyond the research hall, this strange boss looks almost like a transitional form between the Celestial Emissary boss and the big-headed patients, albeit completely faceless, with elastic limbs and a connection to massive sunflowers rather than the emissary's alien pods. Last of the fish people and company, the snail women are one of those atmospheric monsters more distressing for what's been done to them than what they're going to do to us. These shark-jawed, crocodile-skinned, barnacle-encrusted ogres might be one of the scariest things in the game, in that blunt, basic "I'm super going to die" sense of scary, which isn't my favorite, but you gotta have it somewhere, and it may as well be a gigantic, hulking manbeast with shark teeth. The hounds are basically just slimy-skinned dogs with the heads of viperfish, but it works. When you do cross a less savory scaly, it's likely to be one of their eerie sorcerors, who cover their grotesque faces in filthy shrouds and simply sit in place, summoning shadowy, flying spirits to home in on intruders.Īnother advantage Bloodborne's fishing hamlet has over Innsmouth is that humans aren't the only creatures who get in on the sea creature hybridization. Skeevy seaside villages of decrepit fish people are one of the few tropes popularized by Lovecraft that I almost never get sick of, though Bloodborne's piscesapiens aren't all bad guys, unlike the spawn of Dagon. The Old Hunters also brings us a big, hefty dose of nautical horror, with a whole community of half-fish, half-human mongrels.
![bloodborne fishing hamlet bloodborne fishing hamlet](https://64.media.tumblr.com/34d2c08e7b399fdf54ae895b61d470ab/tumblr_pyltvbWVos1rz7hoyo1_1280.png)
I especially love those two simple eyes so brilliantly shining through the cloth sack the many scattered eyeballs of the lanterns may be creepy-cool in their own right, but sometimes you just can't beat the unwholesomely human quality of a single pair peeping out of something otherwise very alien. Whereas the patient heads seem to break off and go about their own crawly business after a point, leaving their original, headless bodies to just sort of wander around aimlessly. This, coupled with a few other clues, seems to indicate a relation to the winter's lantern enemy from the main game, though the massive, tentacled, singing head of the winter's lantern is usually still attached to a humanoid body. The pulsing, writhing blobs are hidden under what appear to be big, burlap sacks, and the patients themselves are all completely bonkers, whether hostile or friendly, many of them repeating sing-song rhymes again and again. One new location in the Old Hunters DLC is a research hall populated by individuals in possession of rather bigger craniums than they ought. In the year since, a small but equally lovely batch of monsters have been added in a downloadable expansion, and while I still lack any devices on which I can play games this demanding, I'm still an avid fan of its design aesthetics and world building, so as always, we're going to check out my personal favorite additions! Bloodborne: The Old Hunters Last year, we reviewed a whopping 31 superb creature concepts from Bloodborne, a game teeming with some of the freshest, tastiest cosmic horrors since the better days of the genre.